Ben's Game Editor

The AVGA Editor by Benjamin Vedder, written in 2009 in Java has a potential to be great tool for AVGA-compatible graphics format. It can open/save the tiles, sprites and game maps directly from/to the header files. The editor is not yet complete and buggy, for example when opening/saving a tileset with different tile count than the default.  I would be very grateful if someone takes the Ben's work and makes it more complete. So far, I have only modified it for the swapped nibble order used in AVGA 2.0. If you are experienced in Java, download the sources and feel free to experiment!

Download source code or jar file